

It's a really good game, but I imagine that it would be that big. : Gallery of fans' crazy Tetris picsĪlexey Pajitnov, Tetris creator: The very first time when my small game started working even without scoring or leveling, I couldn't stop playing.When you first dreamed up this scenario all those years ago, did you ever imagine it would turn into a global phenomenon? See Josh Levs' interview with Pajitnov and Rogers »ĬNN: Alexey, I want to start with you. The two men talked about what makes Tetris so addictive, how they believe the game can help unite the world, and - no joke - why they want a Tetris competition in the Olympics. Twenty-five years to the month after Tetris was born, CNN spoke with Pajitnov and Henk Rogers, CEO of Blue Planet Software, the company that manages the exclusive licensing rights to the game. 2 on its list of the top 50 console games of all time, behind Super Mario Kart. More than 125 million Tetris products have been sold, and Guinness World Records' 2009 Gamers' Edition book ranked Tetris No. "I'd go to sleep and in my head I'd see blocks.going into each other," he told CNN. Vetsch became so obsessed with Tetris that the game even showed up in his dreams. "I'm 29 now, and I still love it." See Vetsch's iReport here

"I would just play it for hours and hours," said iReporter Joel Vetsch of New Haven, Connecticut, who got addicted to Tetris on a Game Boy when he was 10. Millions of people found themselves glued to their computers and game players - hearts racing and screaming in frustration - all over getting a simple horizontal line of digital squares to disappear. Steadily, the game worked its way around the world. The more sections the player completes without reaching the top, the higher the score. Successfully completed sections disappear. In the game, players must position and stack blocky shapes to fill a grid without leaving spaces in between. He used shapes made of four squares - hence "Tetris," which comes from the Greek word for four, "Tetra." Pajitnov wrote the program in his spare time, simplifying the idea to make it easier for those of us who aren't math geniuses. In 1984, Russian mathematician Alexey Pajitnov was playing with one of his favorite puzzles when he had an inspiration: How about creating a computer version?
